Girls' breath holding competition v1.0 released!


I finally released the full version of my game! After releasing the beta version, I reflected the feedback I received and fixed the bugs.

Major changes:

- Added English and Japanese language selection buttons to the main screen.

- Reduced unnatural movement by adjusting the physical force and torque values.

- Fixed a bug that made the game impossible to progress due to increased stats. Fixed STR stats not reflecting properly, and mitigated the character being stunned before giving up. Also, if the girl is stunned, she will automatically give up.

- Fixed handcuff physics, now girls wear handcuffs in Dry (Control) training.

- Added credits to the ending.

- Fixed a lot of other big and small things. (Actually, I forgot what I fixed.)


Thanks to your interest, I was able to finish the game better. I will also come to you with good games in the future. Thank you for enjoying my game.

Files

Girls' Breath Holding Competition v1.0.zip 71 MB
Aug 21, 2022

Get Girls' breath holding competition

Download NowName your own price

Comments

Log in with itch.io to leave a comment.

Will there be more breath control scenarios? Fantastic little game overall? :)

will definitely check the update! gonna give feedback later.

The v1 update is phenomenal. In the demo, the physics that controlled the characters' movements had a janky sort of charm that gave you the feeling of an AI mimicking a struggling human being. In v1, it really feels like a simulation of a living person, rather than an imitation of one. The most lifelike movements are in the underwater portions, especially when the characters double over or struggle to reach for the surface of the water. My personal favorite is the dry control portions as the character tries to turn on their side or spread their legs for leverage. Whether you are interested in the game for the sadist desire of watching a person asphyxiate or you are a masochist wanting to daydream about being in the girls' position, this game will absolutely deliver. 

I have not yet reached the final stage of the game, as I have too much fun watching the subtle changes in the characters' movements and facial expressions as she slowly turns blue and stops twitching.